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jQuery+css3实现Ajax点击后动态删除功能的方法_jquery

来源:比熊情感
 本文实例讲述了jQuery+css3实现Ajax点击后动态删除功能的方法。分享给大家供大家参考。具体如下:

这里使用jquery实现ajax动态删除一个方框,并带有动画缓冲效果,在google plus网站发现的特效,在此献丑模仿了一番,已基本与Google Plusp功能相同,你可在方框中加入一些内容,jquery插件选的版本是1.6.2,更高版本也是可以的。

运行效果截图如下:

具体代码如下:




jQuery+css3实现Ajax动态点击删除功能


jQuery.easing['jswing'] = jQuery.easing['swing'];
jQuery.extend( jQuery.easing,
{
 def: 'easeOutQuad',
 swing: function (x, t, b, c, d) {
 return jQuery.easing[jQuery.easing.def](x, t, b, c, d);
 },
 easeInQuad: function (x, t, b, c, d) {
 return c*(t/=d)*t + b;
 },
 easeOutQuad: function (x, t, b, c, d) {
 return -c *(t/=d)*(t-2) + b;
 },
 easeInOutQuad: function (x, t, b, c, d) {
 if ((t/=d/2) < 1) return c/2*t*t + b;
 return -c/2 * ((--t)*(t-2) - 1) + b;
 },
 easeInCubic: function (x, t, b, c, d) {
 return c*(t/=d)*t*t + b;
 },
 easeOutCubic: function (x, t, b, c, d) {
 return c*((t=t/d-1)*t*t + 1) + b;
 },
 easeInOutCubic: function (x, t, b, c, d) {
 if ((t/=d/2) < 1) return c/2*t*t*t + b;
 return c/2*((t-=2)*t*t + 2) + b;
 },
 easeInQuart: function (x, t, b, c, d) {
 return c*(t/=d)*t*t*t + b;
 },
 easeOutQuart: function (x, t, b, c, d) {
 return -c * ((t=t/d-1)*t*t*t - 1) + b;
 },
 easeInOutQuart: function (x, t, b, c, d) {
 if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
 return -c/2 * ((t-=2)*t*t*t - 2) + b;
 },
 easeInQuint: function (x, t, b, c, d) {
 return c*(t/=d)*t*t*t*t + b;
 },
 easeOutQuint: function (x, t, b, c, d) {
 return c*((t=t/d-1)*t*t*t*t + 1) + b;
 },
 easeInOutQuint: function (x, t, b, c, d) {
 if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
 return c/2*((t-=2)*t*t*t*t + 2) + b;
 },
 easeInSine: function (x, t, b, c, d) {
 return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
 },
 easeOutSine: function (x, t, b, c, d) {
 return c * Math.sin(t/d * (Math.PI/2)) + b;
 },
 easeInOutSine: function (x, t, b, c, d) {
 return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
 },
 easeInExpo: function (x, t, b, c, d) {
 return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
 },
 easeOutExpo: function (x, t, b, c, d) {
 return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
 },
 easeInOutExpo: function (x, t, b, c, d) {
 if (t==0) return b;
 if (t==d) return b+c;
 if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
 return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
 },
 easeInCirc: function (x, t, b, c, d) {
 return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
 },
 easeOutCirc: function (x, t, b, c, d) {
 return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
 },
 easeInOutCirc: function (x, t, b, c, d) {
 if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
 return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
 },
 easeInElastic: function (x, t, b, c, d) {
 var s=1.70158;var p=0;var a=c;
 if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
 if (a < Math.abs(c)) { a=c; var s=p/4; }
 else var s = p/(2*Math.PI) * Math.asin (c/a);
 return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
 },
 easeOutElastic: function (x, t, b, c, d) {
 var s=1.70158;var p=0;var a=c;
 if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
 if (a < Math.abs(c)) { a=c; var s=p/4; }
 else var s = p/(2*Math.PI) * Math.asin (c/a);
 return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
 },
 easeInOutElastic: function (x, t, b, c, d) {
 var s=1.70158;var p=0;var a=c;
 if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5);
 if (a < Math.abs(c)) { a=c; var s=p/4; }
 else var s = p/(2*Math.PI) * Math.asin (c/a);
 if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
 return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
 },
 easeInBack: function (x, t, b, c, d, s) {
 if (s == undefined) s = 1.70158;
 return c*(t/=d)*t*((s+1)*t - s) + b;
 },
 easeOutBack: function (x, t, b, c, d, s) {
 if (s == undefined) s = 1.70158;
 return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
 },
 easeInOutBack: function (x, t, b, c, d, s) {
 if (s == undefined) s = 1.70158;
 if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
 return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
 },
 easeInBounce: function (x, t, b, c, d) {
 return c - jQuery.easing.easeOutBounce (x, d-t, 0, c, d) + b;
 },
 easeOutBounce: function (x, t, b, c, d) {
 if ((t/=d) < (1/2.75)) {
 return c*(7.5625*t*t) + b;
 } else if (t < (2/2.75)) {
 return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
 } else if (t < (2.5/2.75)) {
 return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
 } else {
 return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
 }
 },
 easeInOutBounce: function (x, t, b, c, d) {
 if (t < d/2) return jQuery.easing.easeInBounce (x, t*2, 0, c, d) * .5 + b;
 return jQuery.easing.easeOutBounce (x, t*2-d, 0, c, d) * .5 + c*.5 + b;
 }
});

希望本文所述对大家的jquery程序设计有所帮助。

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